Talk

Topic map with labeled clusters of documents such as Plasma Turbulence, Neutron Irradiation Effects and European Art and Cultural History.
New talk: Socio-Epistemic …

Fusion research has long been examined as a site where big science, Cold War politics, and international community-building intersect — from ITER back to its European precursors. Existing accounts of the cooperation between scientists, administrators, and policymakers in this field tend to stay …

New talk: Networks of …

How can digital-humanities-driven “big data” history be made more useful for collaborative historical research? Drawing on a research program on the history of the Max Planck Society, this talk looks at the structure and dynamics of knowledge networks, the challenges of big data history …

New workshop: How to …

When in the research lifecycle do small interventions yield the largest gains in code, workflow, and research quality? This hands-on workshop combines two initiatives working on that question from different angles — CODECHECK, which independently checks computational workflows as part of peer …

New workshop: Publishing …

Version control gives researchers a complete history of every change to their code, letting them experiment freely without fear of losing a working version. This beginner-friendly, one-hour virtual workshop demystifies Git and GitHub for researchers who haven’t used them before: a brief …

New workshop materials: …

This is the teaching material for a DH2024 pre-conference workshop on the socio-epistemic networks (SEN) framework for studying the evolution of knowledge over time. It walks through automating data extraction from historical sources, exploring language-based change in historical documents with text …

New talk: TippingPigs at …

DH Inside Out was DHTech’s mini-conference at DH2024, flipping the usual conference format to foreground technical depth alongside research context. At the August 5, 2024 session in Arlington, Virginia, I moderated Session 1 and later presented TippingPigs — Serious games as communication …